
EX Bosses' stats are calculated for endgame players.These versions of the bosses are referred to as EX Bosses. Near the end of the game, Mario gains the ability to rematch bosses he's already defeated, as well as some others, if he's collected certain Key Items.
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These intermissions eventually lead into his full role from the original version. Luigi gets his own intermissions almost a third of the way into the game.Due to the negativity it caused, the Fan Thing has been removed.However, some stronger Things take up 2 slots. By the end, he'll have 8 slots (earned by collecting Grand Paint Stars). Mario starts the game with 2 slots for equippable Artifacts.Since Artifacts are permanent, Replica cards are replaced with other common cards.The remaining ones, meanwhile, have been repurposed for certain cutscenes. To save the budget for more important details, the battle animations of almost all Artifacts have been removed rather than pointlessly remaster them.While Artifacts are still used to unlock certain spots in the overworld, they're no longer cards.In dark areas, such as Regale Trainwork's workshed, Artifacts glow to distinguish them from the background.Artifacts are redesigned to look like Mario characters.Mario uses less Paint in the overworld, while using slightly more in battle.He cannot pick the same option twice in a row, though. After filling the EXP Bar, Mario can choose to level up just HP (+10), just Paint (+20 of all colors), or both (+5 HP, +10 of all colors). In addition to Paint, HP can also be leveled up by EXP.Enemy attack is recalculated accordingly. Mario starts the game with 20 HP, rather than 50.To switch partners on the field, press Left or right on the D-Pad.Huey Hints, meanwhile, are moved to on the D-Pad. Partner field abilities are assigned to the Y Button.While they still have overworld moves for new/reworked puzzles, they provide passive perks in battle. In addition to character and story changes, the gameplay is heavily tweaked with various fixes and quality of life additions.Ĭhanges from Original to Recut General Gameplay Paper Mario Color Splash Recut serves as the final installment in the Paper Mario Recut triolgy, and like it's two predecessors, it aims to better align the newer Paper Mario games with the original Ryota Kawade trilogy.

